We've created this content based on chapters from our book, Mobile Design Book. This is a quick guide to help you get familiarized with how to design great apps. We took a look at real apps to figure out what wonderful and terrible things they are doing. This way, you learn from real examples of designs that delight and designs that need a little love. It's important to take note of design elements that ere done well and done poorly to keep improving!
In this course you'll learn...
- Lesson 1: OKCupid and how to design mobile forms well
Forms are tedious for anyone to fill out; make it easier for the user by giving your forms a clean style.
- Lesson 2: Stellar and how to create a great list
Images are a wonderful way to improve the user experience of something so trivial like a list of links.
- Lesson 3: Sleep Cycle and the important of consistency
Inconsistent display of list items will look badly. It will offset how a user will perceive the information.
- Lesson 4: New York Times and how they nailed their layout
Optimizing the flow of information can prove critical when there is a lot of information provided on a screen.
- Lesson 5: Hotels.com and how quickly things get out of hand
Limit the amount of varying hues within your colour scheme; try to embrace the colours of your brand by using light or darker shades instead of additional hues.
- Lesson 6: Litely and why gestures are important
Gestures are not obvious so keep to conventions if you can and make sure you point them out if they are not typical gestures after all.
- Lesson 7: Box and the fun you could have with a walkthough
High quality images don’t always mean an amazingly shot photograph. Use simple shapes if that’s what will help you make a typical experience stronger and better.
- Lesson 8: Coursera and the importance of consistency
If you are using icons as part of your design don’t let them fall short. They can be a great design element if you make sure the icons are high quality.